This is the new model with a new texture which I DID NOT MAKE. Please be noted that it was taken from the gallery of http://www.art.eonworks.com . They are all samples so you can actually see the www.art.eoanworks.com on it, and I do not wish to break any copyright rules. These pictures were take from the website http://www.art.eonworks.com.Anyway, this is my new model with the textures that are not mine. They look way better because, well, the textures aren't mine. If they were, I would be lying and is going to go to jail or prison. But they are not mine. They belong to http://www.art.eonworks.com, the art of Dawid Michalczyk. the pictures that I used for this model are :
-game_wall_texture-200051-SM.jpg
-pipe_textures-200053-SM.jpg
-3D_game_textures-200037-SM.jpg
-surface_texture-200023-SM.jpg
-ceiling_texture-200029-SM.jpg
-rusty_metal_wall_texture-200035-SM.jpg
-3D_game_texture-200019-SM.jpg
I also ugraded the glass visor part texture to make it more glass like by messing around with the Specular section of the Materials for the textures. Well now its more glass like than ever, but it is also quite see through. Now, you can see the stick figure inside. I tried making a face, but believe me, I was no good at it. I then tried putting the sample Man model Head inside. It made him look sort of gay so I took it out.
So the result is this. And if you put it in a group, they

look quite good, I dare say. And so, this is what they look like now. Nice isn't it? And this is without the lighting effect. You can add any sort of lighting effect if you want, which can result in so many cool effects. This here picture is without any lights that I put in. It may be a little dark, but it is actually a nice little work.
This is with some of the lighting effects I put in. It is not very professional or nice, but it gives the models a really nice look at the details, which the light helps you to see more clearly. This is how it looks (left). Here you can actually see that the glass shield/visor thingy of the helmet is see through. The Model at the right that is kneeling down is a good example of that. You can see that the light passes through, giving shadow, and you can see the inside of the helmet (which is a crappy stickfigure colored in gray texture that I made). And that is what you get for adding lights.Now, if you were to add a scene as well (I used more textures from http://www.art.eonworks.com), then you would get something that looks like this.
This one still doesn't have all the details, and I don't feel like changing it now because I feel sick. ( I ate too much last night, and I now have a fever, indigestion, and gas...) Anyway, this is the result of adding an environment with the models, and some lights, because without lights the whole thing is almost pitch black. It is an okay job, I guess, but it could be much better, especially if a professional would do it. The textures for the floor, the wall, and the ceiling are:-wall_textures-200052-SM.jpg
-sci-fi_metal_floor_texture-200014-SM.jpg
-sci-fi_metal_wall_texture-200036-SM.jpg
-floor_sci-fi_texture-200017-SM.jpg
All of which is the art of Dawid Michalczyk from the web site http://www.art.eonworks.com. All the pictures for texture (except 1 or 2 that I made) is from there, and still contains the web site name in it if you look carefully. They were not made by me, because I suck at it, and was made by someone who was good at it and not by me.
Resources for the Textures:
http://www.art.eonworks.com
the textures that I used were:
-game_wall_texture-200051-SM.jpg
-pipe_textures-200053-SM.jpg
-3D_game_textures-200037-SM.jpg
-surface_texture-200023-SM.jpg
-ceiling_texture-200029-SM.jpg
-rusty_metal_wall_texture-200035-SM.jpg
-3D_game_texture-200019-SM.jpg
-wall_textures-200052-SM.jpg
-sci-fi_metal_floor_texture-200014-SM.jpg
-sci-fi_metal_wall_texture-200036-SM.jpg
-floor_sci-fi_texture-200017-SM.jpg
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